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[*]Superheating guide to 94 magic with profit.
Started by
Drug Dragon
, Jan 23 2014 06:05 PM
#1
Posted 23 January 2014 - 06:05 PM
Hello guys this is my first guide so go easy on me
Anyways, i know this guide will be very similar to joey's guide, http://cp-rs.com/for...er-with-profit/ but i want to you guys to see the benefit to super heating vs high alching.
Requirements: 43 magic, 30 smithing. Must Have downloaded OSBot (Or find Tribots equivalent)
Recommended: Have around 8m to start off. (20k coal 10k natures 10k iron ore) Enough for 10k bars
Gillgads superheater: http://osbot.org/for...aint-with-info/
Okay first off ill show you the potential profit you could make using these scripts.
*Note* These prices are based on day of the guide* So high alching magic longs loss per alch: 270 (nature) + 1,400 (magic long) = 1670 - 1536 (high Alch price) = 134gp loss per alch. At 1.2k alchs per hour that's a loss of about 160k/phr, So i ask myself who would want to do that when you can actually again money from just superheating.
*Note* These prices are based on day of the guide* Okay now Superheating steel bars: 380 (2x coal) + 80 (iron ore) + 270 (nature) = 730 gp! Current market value on a steel bar is 750 all day! That's a 20gp profit off just superheating them. BUT WAIT IT GETS BETTER.
Now you can either sell them for a 20gp profit right now and reup on supplies and get right back into superheating again or you can do what i did for awhile until i got very impatient with gettting 94 magic, Turn your steel bars into CannonBalls!
Magic xp/ 53k p/hr
Smtihing 18k/phr
*Note* i started at 82 magic and 30 smithing now i have 78 smithing.
CANNONBALL GUIDE: Okay, Ill start out with profit time, So you just got done superheating your ores into steel bars and now you've decided to make even more money, (You Dog)
CannonBall maker: http://osbot.org/for...-kharid-port-p/ (makes 2000 Cannonballs/hr)
Requirements: 35 smithing. Completed dwarf cannon quest.
So you just made steel bars costing you around 730GP, And Each steel bars makes 4 cannonballs. 730(Steel bar) - 1000 (4 cannon balls @ 250ea) = a profit of 270gp! If you made those 10k bars, turn that into 2.7m profit
Now i don't want to hear from anybody that they cant afford to get 94 magic.
If you have any questions let me know!
If you found this guide helpfull please give me a like
Anyways, i know this guide will be very similar to joey's guide, http://cp-rs.com/for...er-with-profit/ but i want to you guys to see the benefit to super heating vs high alching.
Requirements: 43 magic, 30 smithing. Must Have downloaded OSBot (Or find Tribots equivalent)
Recommended: Have around 8m to start off. (20k coal 10k natures 10k iron ore) Enough for 10k bars
Gillgads superheater: http://osbot.org/for...aint-with-info/
Okay first off ill show you the potential profit you could make using these scripts.
*Note* These prices are based on day of the guide* So high alching magic longs loss per alch: 270 (nature) + 1,400 (magic long) = 1670 - 1536 (high Alch price) = 134gp loss per alch. At 1.2k alchs per hour that's a loss of about 160k/phr, So i ask myself who would want to do that when you can actually again money from just superheating.
*Note* These prices are based on day of the guide* Okay now Superheating steel bars: 380 (2x coal) + 80 (iron ore) + 270 (nature) = 730 gp! Current market value on a steel bar is 750 all day! That's a 20gp profit off just superheating them. BUT WAIT IT GETS BETTER.
Now you can either sell them for a 20gp profit right now and reup on supplies and get right back into superheating again or you can do what i did for awhile until i got very impatient with gettting 94 magic, Turn your steel bars into CannonBalls!
Magic xp/ 53k p/hr
Smtihing 18k/phr
*Note* i started at 82 magic and 30 smithing now i have 78 smithing.
CANNONBALL GUIDE: Okay, Ill start out with profit time, So you just got done superheating your ores into steel bars and now you've decided to make even more money, (You Dog)
CannonBall maker: http://osbot.org/for...-kharid-port-p/ (makes 2000 Cannonballs/hr)
Requirements: 35 smithing. Completed dwarf cannon quest.
So you just made steel bars costing you around 730GP, And Each steel bars makes 4 cannonballs. 730(Steel bar) - 1000 (4 cannon balls @ 250ea) = a profit of 270gp! If you made those 10k bars, turn that into 2.7m profit
Now i don't want to hear from anybody that they cant afford to get 94 magic.
If you have any questions let me know!
If you found this guide helpfull please give me a like
#2
Posted 23 January 2014 - 06:05 PM
#3
Posted 23 January 2014 - 06:06 PM
i'll try this.
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(15:50:24) <@[CP]Toxine> since you had like
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#4
Posted 23 January 2014 - 06:11 PM
#5
Posted 23 January 2014 - 06:23 PM
#6
Posted 23 January 2014 - 06:43 PM
#7
Posted 23 January 2014 - 06:50 PM
Pretty good. If you dont want to alch, go ahead and do this
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#8
Posted 23 January 2014 - 07:19 PM
should help the lads without 94 mage
sesh
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Part of the ^Elder unit that can kill your clan in a heartbeat.
#9
Posted 23 January 2014 - 07:56 PM
#10
Posted 23 January 2014 - 08:15 PM
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